Gratuitous Space Battles is a unique strategy game where you play the role of supreme commander of a vast fleets of spaceships, battling against AI controlled or player-designed enemy fleets.
GSB is not a conventional strategy game, but more of an RTS/Tower Defense hybrid, where you design the ships, position the fleet, issue pre-battle orders and then sit back and watch the explosive galactic mayhem take place. Did you include enough fusion beams on your capital ships? Maybe you should have assigned some fighters to escort those ships in the middle of the fleet? GSB also allows you to challenge other players by uploading your best fleets to serve as their opposition, in a massively single-player galactic smorgasbord of laser-death!
Gratuitous Space Battles aims to bring the over-the-top explodiness back into space games. The game is for everyone who has watched big space armadas battle it out on TV and thought to themselves 'I could have done a much better job as admiral'. This is not a game of real-time arcade twitch reflexes. GSB is about what ships you design, and what you tell them to do. Your individual ship commanders have total autonomy during the chaotic battle that unfolds. This is not a tactical game, it is a strategic one. These gratuitous space battles are not won by plucky heroes with perfect teeth, but by the geeky starship builders who know exactly what ratio of plasma-cannons to engines each ship in the fleet will need.
Game features:
Design your spaceships from a large range of interchangeable weapons, defenses and other components
Some of the most gratuitous visual effects you will have seen in a 2D game
Unique online challenge system lets you prove who is a better admiral, you or your friends...
Sprawling battles with hundreds of ships let you slow down time and freeze frame to work out exactly why the SS Indestructible failed to live up to its name!
Changes:
1.30: Added new UI for shield modules to show individual module shield strength.
1.30: Fixed bug for speed of salvo-enabled weaponry.
1.31: Added flickering and slow growth in visual effect for missile flares.
1.31: Improvements to performance of various bits of the battle screen.
1.31: Fixed bug that rendered the module icons for ships on the deployment screen unclickable.
1.31: Added a new tutorial pop-up to explain that you get more honor when re-fighting a mission.
1.31: Slight improvements to some cruiser explosion effects.
1.31: Fixed a graphical bug where some turrets seemed to fire but no bullets would appear.
1.31: Fixed graphical glitch with pulsing text on text edit boxes.
1.31: Stopped the current scenario details reloading every time you scroll on the battle screen.
1.31: Fixed hang on start-up involving multi threading message checks on certain PCs. (pending feedback).
1.31: Fixed crash bug when you hit the delete key on deployment screen whilst also dragging a ship.
1.31: Fixed range indicator UI on deployment screen so they are the right size now.
1.31: Added new tribe-specific debris, so they don't re-use another races.
1.31: Changed the tribe and alliance engine glow particle effect to be less blocky.
1.31: Changed engine glow effect so it oscillates smoothly in size rather than flickering suddenly.
1.31: Fixed minor rendering bug on the deployment screen (window 3d highlight was wrong).
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